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3D MODELING

uNRELEASED MOBILE GAME ASSETS

Prior to COVID, I was brought on to a new independent studio to help work on a mobile battle royale game set in the apocalypse. These were the models I was tasked with creating. Not all have been textured. All were created in Maya and Blender.

charlotte hornets logo

As a practice test for myself, I created three different 3D models based around the logo of the NBA's Charlotte Hornets. These included the logo itself, the text from the logo and a full actual hornet. All were created within Maya.

will-housell-highresscreenshot00001.jpg

cavern set piece

A collaboration piece done with a fellow student. The minor pieces were mainly created in Maya but the full piece was put together in Unreal with the textures being created in Substance Designer.

various models

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